| Let’s
get things straight, spectators confronting House of the Dead
know, have to know, exactly what they are seeing: the transfer of a film
image to a video game, to a SEGA video game. Here nobody’s fooled.
The director Uwe Boll, of mixed race, multi-coloured in his filmic airs
of Lucio Fulci and de Bava (Lamberto, not Mario), uses texture, quadrature,
and even the subjective camera befitting of a video game while his characters
(and ourselves, obviously) go about the noble exercise of discovering,
unearthing, disembowelling, decapitating, defenestrating, dislocating,
destroying, exhausting, dismembering, spawning (sorry), desalinating and
dismantling whole colonies of zombies whom, as usual, are unable to do
anything at all to defend themselves. |