House of the Dead
(2003). Uwe Boll. Estados Unidos-Alemania-Canadá. 90 minutos
Let’s get things straight, spectators confronting House of the Dead know, have to know, exactly what they are seeing: the transfer of a film image to a video game, to a SEGA video game. Here nobody’s fooled. The director Uwe Boll, of mixed race, multi-coloured in his filmic airs of Lucio Fulci and de Bava (Lamberto, not Mario), uses texture, quadrature, and even the subjective camera befitting of a video game while his characters (and ourselves, obviously) go about the noble exercise of discovering, unearthing, disembowelling, decapitating, defenestrating, dislocating, destroying, exhausting, dismembering, spawning (sorry), desalinating and dismantling whole colonies of zombies whom, as usual, are unable to do anything at all to defend themselves.